Also available alongside Green Lineages as a Fantasy Grounds module on Steam or the Fantasy Grounds store, and on Roll20!
Delve into ancient ruins of civilizations past in this one-session adventure for 4th level heroes of the world’s greatest roleplaying game!
The Corwyn Catacombs is a one-session adventure that sees characters delve into ancient ruins of a precursor civilization to rescue citizens of Corwyn and keep the village safe from harm! Will the heroes succeed in vanquishing the evils that lurk within? Or will they meet a grisly end, to rise again as servants of the undying Chiran Empire?
Now fully revised and featuring:
- Original art by Izzy Collins, including a new cover piece!
- A new campaign setting, complete with all the information you need to site characters within the continent of Tyllia, and plot hooks to continue your adventures in the world!
- 5 premade characters – the adventuring company Calarin’s End are included so that you can play with next to no setup!
- New monster statblocks — do battle with the Bone Knife Goblins and their bugbear leader Sklaar, as well as necromantic chiran servitors and a preserved chiran themselves!
- The debut of the Animancer Paragon Monster system – the chiran is a ‘paragon monster’ using our new system for legendary monsters, featuring optimisations for use as a solo monster and exciting features to give narrative structure to a battle with them!
- The Arcus Stone of Preservation — a fresh take on an established magic item!
- And a number of revisions, expansions, and enhancements to the original text!
Praise for The Corwyn Catacombs
“Experts ought to buy it, just to rip off the format” — High Level Games
“This is a fantastic one shot with intrigue, adventure and a bloody brilliant blend of fantasy and eldritch sci-fi horror in the dark depths of the Corwyn Catacombs. Perfect for a quick, fun game, but the ideas and elements are full of seeds and insidious roots that make this perfect as a campaign starter.” — Sebrina Calkins
“Great little oneshot: an adventure that adds a new twist on some classic tropes, with equal opportunities for combat, exploration, and roleplay. Big bonus points for a product that has beautiful layout, design and interior art – it really presents itself professionally. Add in some cool new monsters, a neat magic item, and a village with well-crafted NPCs, and you’ve got a product that you can bring directly to the table with limited DM prep.” — Tavern Tales
“Layout deserves special mention: The NPC-depiction, the bullet pointed rooms – they really help render the module easy to use, and look professional and well-crafted – kudos!” — Endzeitgeist
The Corwyn Catacombs is set in the continent of Tyllia, but is neutral and self-contained enough that Game Masters can use the adventure in any campaign setting they’d like with minimal effort. A selection of the Tyllian pantheon, as well as background information on the setting and different species’ place in it, is provided, such that characters can be made to fit easily into the world as presented.
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