From the Desk of the Animancer, 17th February 2022: Corwyn Catacombs is Foundry Premium Content

Howdy folks!

I’m pleased to report that as of today, The Corwyn Catacombs is available for use with Foundry VTT! As I mentioned in our 2021 retrospective, this is something I’ve been keen to see happen for a while, and with the renewed vigor that a new year brought and assistance from the fine folks at Foundry, it’s now a reality.

Foundry content comes in a few flavours, and the flavour Corwyn is is Premium Content. What this means is that, rather than you coming on to the webstore and buying the raw module files to download and install yourself (as would normally be the case), you instead head on over to the store page, buy the Foundry content, and you’ll be emailed a license key that you can redeem on the Foundry website. Follow these instructions for a how-to. After that, you’ll be able to install the content within your Foundry VTT server, and you can use Foundry’s inbuilt tools to manage updates and all that good stuff.

As a quick note, this license key emailing functionality isn’t a core feature of our webstore, and something I’ve had to add. I’ve tested it rigorously over the past few weeks, but this is a ‘test flight’ to some degree and we may find some kinks that have slipped through the cracks. If you have any trouble with the license key, get in touch with us via our contact form or the Discord and I’ll make sure we sort it out for you.

That about sums it up! As you’d expect, the Corwyn conversion takes advantage of all the best Foundry features:

  • All the adventure text is available in discrete, hyperlinked chunks so you don’t have to jump around trying to find what you’re looking for.
  • The premade characters and monsters are all drag-and-drop ready.
  • All the art and handouts are set up and ready to show to the players.
  • There’s both a ‘splash screen’ scene for setting the mood, and the catacombs map itself as a scene. The catacombs map is all set up from the get-go with walls and line-of-sight settings for the best experience.
  • You get one module, which has everything packed into relevant compendia. That means you don’t need a whole new world or game to run the adventure, you can pull it into any existing world (as long as it’s running the 5E system). Maybe you just want to use the monsters, or just the magic items – all totally achievable and easy to do.

As with all the VTTs, the most time-consuming part of Foundry conversions is getting the first one set up and ready to go, so you can look forward to future Foundry content being much more contemporaneous with the initial release.

Corwyn V2.1.0 Available

As part of the Foundry conversion process, we also found some bugs to fix and adjustments to make to the core text. If you’ve bought the PDF from our store, or indeed anywhere else, you can download v2.1.0.

Here’s the headline changes:

  • Redesignated the chiran as a ‘Paragon Monster’ in line with how we’re naming the framework going forward, and updated the statblock to match. Hopefully less confusion with the core legendary monster framework now.
  • Fixed an error with both the preserved chiran and the chiran servitor‘s proficiency bonus, with each being listed as one higher as they should be.
  • Added a footnote explaining that no other Arcus Stones have been published (yet!), and advising those interested in them to use the Preservation stone as a framework for their own ideas. Hinted at the possible existence of an Arcus Stone of Frogs.
  • Fixed some issues with Cedric and Istrea’s sheet. Cedric didn’t have a shield he was meant to, and Istrea was listed as both an Accidental and Unintentional Spire Dropout.
  • Fixed some minor grammatical and layout errors

I’ll propagate these changes out to the Fantasy Grounds and Roll20 conversions as soon as I’m able.

Cheers folks, and happy gaming!

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